Did Someone Say Tree?
HG:L has been picked up, and is awaiting testing. In the meantime, here are some anticipated trees:
- Engineer: From threads, it seems like this minion-summoning class is meant to be more of a damage/support hybrid, so I decided to concentrate on minion ranged damage and engineer ranged damage. Most pets tend to die in melee from what I’ve seen, so I expect the pet to be more of a dot-bot than a crappy tank. I put a point into Sprint for the 20% movement bonus which may be useful when soloing I maxed most of the useful party skills, tactical stance, and nanobots (which must be good because it is in the final tier, haha).
- Evoker: The skill tree seems to be broken, as you cannot allocate points to Elemental Drain. I left 6 points behind to max that skill, and possibly put a point into Sprint. I like the way lighning spells look, so I went down that tree, but I don’t really know which spells will be most useful. I focused a little more on AOE damage, just so the character will play differently from other ranged damage classes. I expect there to be some very large mob groups in HG:L.
The trees are sorta primitive right now, and they don’t really tell you what all the ranks do. I’m hoping level 50 is pretty easy to reach. No clue yet on the third class. Videos and skill descriptions for Guardian sound a little lame, but I would like a melee class.